Specifies the sub-cell for this InfantryType. Specifies the Y co-ordinate of the object on the map, derived in the same manner as waypoints. Specifies the X co-ordinate of the object on the map, derived in the same manner as waypoints. Percentage of this objects Strength= that it has when placed on the map. Specifies the InfantryType from the RULES file which is placed on the map.
Specifies the house from the section of the map file which will own this object. Keep these in order, although your numbering convention is not important.
Specifies the number of this object for listing purposes. NUMBER=House,InfantryType,HEALTH,X,Y,SUB-CELL,MISSION,DIRECTION,TAG ID,A,B,C,D,E Each entry in the list takes the following format. The section takes the form of a numbered list (the numbering convention is not important but keep them in order to avoid confusion). This section simply defines which InfantryTypes are on the map from the start. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.įor further information, please read Inclusion of The Guide. This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. ERROR – No value types set! Please edit this page and fix the Flag template!